srm is not working try using this save converter. Simply rename the save file extention to. Saves are stored in /sdcard/MyBoy/save/ in. Saves are stored in /sdcard/MyOldBoy/save/ in. Settings specific to gbc SUPER GB BORDERS gbc.sgbborders: Only for Super Game Boy enhanced games. More accurate to how the game would have appeared on the real hardware. My OldBoy! - Game Boy Colorįeatures Flash 128k save type to work with Pokemon and Super Game Boy for colorized original Game Boy games. COLOR CORRECTION gb.colorcorrection: Simulate LCD color inaccuracy. Retroarch -L "C:\Path\To\cores\bsnes_mercury_balanced_libretro.dll" -c "C:\Path\To\config\bsnes-mercury.cfg" "C:\Path\To\Super Game Boy.sfc" -subsystem sgb "C:\Path\To\Game.gb" Game Boy Color BGBĬan also be used in RetroArch. If you have any further issues or questions, please let me know.Super Game Boy can be launched through command-line using bsnes and the correct SGB rom. This should pass the correct command line arguments to RetroArch, launching the Super Nintendo ROM using the BSNES HD core and loading the Game Boy ROM using the Super Game Boy subsystem. Save the changes, and try launching the Super Nintendo game again through Launchbox. The placeholder is a Launchbox variable that will be replaced with the path to the Super Nintendo ROM. Make sure to adjust the paths to the core, Game Boy ROM, and Super Nintendo ROM according to your system. In the "Default Command-Line Parameters" field, enter the following: In the "Emulator" field, make sure RetroArch is selected. In the Edit Game window, navigate to the "Emulation" tab. Right-click on the game and select "Edit". Open Launchbox and go to the associated Super Nintendo game entry. Here's how you can configure RetroArch with the desired settings for launching a Super Nintendo ROM using the BSNES HD core and loading a Game Boy cartridge using the Super Game Boy subsystem: "In Launchbox, the command line arguments for RetroArch are typically set within the emulator configuration. A bit scary though bc I have been emulating things since the days of No$Gb and boycott advanced and I know absolutely nothing next to a chat bot. Pretty cool to know that GPT knows how to use retroarch and launchbox. Make sure to replace the file paths with the correct paths to the respective ROM files on your system. Replace /path/to/snes_rom.sfc with the actual path to the Super Nintendo ROM file you want to load. path/to/snes_rom.sfc: Specifies the path to the Super Nintendo ROM file (snes_rom.sfc). Replace /path/to/gameboy_rom.gb with the actual path to the Game Boy ROM file you want to load. gameboy /path/to/gameboy_rom.gb: Specifies the path to the Game Boy ROM file (gameboy_rom.gb). f: Launches RetroArch in fullscreen mode. Replace /path/to/bsnes_hd_libretro.so with the actual path to the BSNES HD core file on your system. L /path/to/bsnes_hd_libretro.so: Specifies the path to the BSNES HD core (bsnes_hd_libretro.so). Here's a breakdown of the command line arguments: Retroarch -L /path/to/bsnes_hd_libretro.so -f -gameboy /path/to/gameboy_rom.gb /path/to/snes_rom.sfc Ok, long story short, I tracked down a list of command line arguments for retroarch, and with a little help from ChatGPT I now have it figured out and thought I would share. Of course we can't be bothered to do that from an arcade cabinet, I want make cake and I wanna eat it to!!!!! Gameboy emulation in a super gameboy with CD audio worked great after finally getting the load sequence right. It is in the main menu listed under subsystems. Turns out you CAN load a gb rom using the super gameboy inside of retroarch. Wait, bsnes is a retroarch core, maybe I can play around with that I thought. It is supposed to have robust support for super gameboy but I couldn't find it. A lot of cores are listed in the libretro docs that simply are not available on the core downloader.
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